![]() ![]() (i can ping to it and i can actually connect to the server using console commands as stated previously) I'm running the game on a separate machine in my network. I have updated the game and when i run "app_update 232130" it calls out saying that the app is up to date. ![]() The only thing i haven't tried is to validate the files and that's due to the fact that a 7gb file would take a REALLY long time with my current connection (I'm on a 2Mb/s connection so downloading 7gb+ worth of stuff would take a really long time and hog all the bandwidth in my household). is there any way to assign that manually through either the server console or through any other configuration? i've browsed through the wiki and i haven't seen anything related to it. The only thing that stands out to me from the logs is DevLobby: LobbyJoinGame ServerIP=Īpparently the server's IP isn't assigned to the ServerIP variable in LobbyJoinGame. I'm trying to host a killing floor 2 server for a lan party and the issue i'm having is that the server isn't listed on the lan tab (i can't see it on any other tab but that's due to the fact that i haven't port-forward the required ports), i can connect to it just fine through the console (open ) but it refuses to show up on the server browser. ![]()
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